The Problem
The first version of the Rewards Store was built before I took over as Head of Design, and was locked in the user dashboard, that could only be accessed if a user was signed in.
Users had no way to preview all the items they could redeem in the store without creating an account, which made advertising the store incredibly manual, and required marketing creatives.
Creating a version that didn’t require users to log in would involve high tech cost, so we needed a creative, automated way to show off what we had in an ever-changing store without changing where the Store was in our ecosystem.